BSC (HONS) DIGITAL FILM AND 3D ANIMATION TECHNOLOGY
3 years
Kuala Lumpur
Degree
Full Time
Sep, Nov
College-Logo
 
Entry Requirements:
Entry into the Programme will be via one of the following routes:
 
 
Route 1: Entry to Year 1
  • Successful completion of STPM with 2 full passes or equivalent with minimum CGPA of 2.0 and completion of SPM or equivalent; or,
  • Successful completion of A-Level with at least a pass in 2 subjects and successful completion of O-Level or equivalent; or
  • Recognised Matriculation or foundation with CGPA 2.0; or
  • A qualification that APIIT accepts as equivalent to the above.
All students must demonstrate that they have met the equivalent of IELTS 6.5 either through formal English language assessment or through success in prior study at “A” level or equivalent in English.
 
 
Route 2: Direct entry to year 2
  • Successful completion of the relevant APIIT Diploma, or
  • Successful completion of study in another recognized institution with academic credits equivalent to Year 1 of an honours degree in relevant subjects
All applicants will be individually assessed via a portfolio, interview including drawing
 
 
Programme at a glance
 
 
This award will equip you with the skills to work in film, TV and new media. Specialising in industry-standard products, from digital film and video editing to the animation skills required to produce broadcast-standard titling and effects, you’ll also gain the post-production skills that all postproduction professionals need.
This course combines the study of digital video production and post-production in a number of different fields, including film, video, television, animation, design and digital imaging. You will learn how to use industry-standard software including Avid, Final Cut Pro Studio and the Adobe Creative Suite. All the post-production skills are backed up with the film production knowledge all editors and post-production professionals require.
Year 1 covers all the basic post-production skills including graphics and the basics of film production and editing, with options to include sound recording and CGI.
In Years 2 and 3 you will study editing, animation and High Definition video production. These skills will be combined with colour grading for Film and TV, compositing (green screen) and match moving objects in animated and video scenes. This will be united with the opportunity to study other film related subjects, cinematography, audio production, mixing and design and music video production. The combination of the skills acquired give graduates the edge in the film, television and media industry.
 
 
 
Programme outline
Topics you will experience include:
 
 
Year 1
  • Digital Animation for VFX I
  • Digital Animation for VFX II
  • Digital Compositing 1 I
  • Digital Compositing 1 II
  • Character Concept Design I
  • Character Concept Design II
  • Introduction to CGI I
  • Introduction to CGI II
 
 
 
Year 2
  • 3D Modelling for VFX I
  • 3D Modelling for VFX II
  • Digital Compositing 2 I
  • Digital Compositing 2 II
  • Junior VFX Team Project (Digital Film) I
  • Junior VFX Team Project (Digital Film) II
  • Character Concept Design I
  • Character Concept Design II
  • Documentary Production Technology I
  • Documentary Production Technology II
 
 
 
Year 3
  • FX Portfolio Project I
  • FX Portfolio Project II
  • FX Research Project I
  • FX Research Project II
  • Rigging for Games and VFX
  • Scripting Concepts for VFX
  • Senior Team VFX Project I
  • Senior Team VFX Project II
 
In addition to the above, all students are also required to successfully complete four (4) General Studies modules as stipulated by the Malaysian Qualifications Agency, as well as fulfill credit requirements for Co- Curricular Activities.
 
 
Teaching and Learning
Different people learn in different ways and therefore the Programme utilises a range of different teaching methods and situations – lectures, tutorials, seminars, workshops (skills-based), studio work, technology packages, project work, role-plays, virtual learning environments and web-pages etc. – that best deliver the specific learning outcomes of the modules. Industrial visits and field trips will also be scheduled to provide a realistic exposure to live work environments. In addition, Personal Development Planning (PDP) is used at all levels of the awards through Pebblepad or other suitable means of recording. Pebblepad allows the students to keep a record of their development throughout their award.
Students are encouraged to participate with the professional world through study visits to film, TV, games, animation and film festivals which takes place every year.
Typically modules incorporate a variety of teaching and learning approaches into their delivery and as student’s progress from Level 4 to Level 6 there is a change in emphasis from tutor-directed teaching within lectures and workshops to student centred independent learning. This is reflected in a change in emphasis in Level 6 from teaching and learning through the completion of structured class activities, worksheets and assignments in Level 4 and Level 5 to the increasing involvement of students in project work where they can have considerable input into the choice of topics for investigation as well as both the design and implementation of appropriate field, lab, and literature based methods of enquiry (both individual and group based).
Directed study supports and builds upon the knowledge and skills learnt in class to provide a fuller understanding of the subject. Personal and module tutors are on hand to provide support to the students to discuss any queries, for advice on plans and initial drafts etc. The curriculum is structured so that skills and knowledge developed lower levels can be transferred, re-applied and further developed between in the higher levels. The regular meetings which are built into the system and student appraisals ensure that students are constantly reflecting upon, adapting and enhancing their learning.
 
 
 
Assessment
A range of assessment techniques are used including presentations, demonstrations, written reports, practical work, oral tests, online tests, log books, exams, class tests, portfolios, group work, peer assessments and online blogs and forums where students present their work. The method of assessment for each module has been carefully considered by the teaching teams to ensure the best possible outcome is achieved balanced with maintaining academic rigour.
The majority of assessments are course work based. The award content is a mixture of theory and practice, using exams wouldn’t offer any educational benefits to the students. A number of compulsory but non assessed formative multiple choice tests are conducted in many modules. The tests are made available on LMS for a week at a time and are designed to engage the students in active learning as early as possible in the semester.
Problem based learning tasks are generally assessed the following week by peers who develop the student’s practical, theoretical, critical and analytical skills. The work has to be presented online or in class with a description on the learning and development cycle. The problems presented are outcome based and how the students get to a solution is managed with the help of the academic as the facilitator.
All these methods ensure that learning outcomes are tested in the most appropriate way; reflect the sorts of materials graduates will be asked to prepare in future careers; and recognise that students have different abilities. Although the practical and skills based nature of the CGI and Digital effects award and its delivery (including distance learning on some modules) of Staffordshire University means that the emphasis is on coursework, formal examinations and class-tests are also used to assess knowledgebased modules across all three levels.
 
 
Graduate Employment
The BSc (Hons) in Digital Film and 3D Animation Technology aims to produce graduates who are reflective and critical learners, with a global perspective, and who are prepared for the world of work.
Digital Film and 3D Animation Technology, along with the related industries, is a rapidly evolving sector, with the development of high definition, digital distribution, multi-platform streaming, 3D TV and solid state recording. These emerging technologies continue to produce creative and commercial opportunities in an industry that requires technological skills and knowledge and individuals who are able to embrace, reflect and practice technologies. Career prospects includes visualizers, technical directors, 3D animators, matte painters, and concept designers for the games, TV and film industries.
 

 

Asia Pacific University (APU)

Technology Park Malaysia, Bukit Jalil, Kuala Lumpur 57000, Malaysia

+603 8996 1000

http://www.apu.edu.my/

The Asia Pacific University of Technology & Innovation (APU) is amongst Malaysia’s Premier Private Universities, and is where a unique fusion of technology, innovation and creativity works effectively towards preparing graduates for significant roles in business and society globally.

APU has earned an enviable reputation as an award-winning University through its achievements in winning a host of prestigious awards at national and international levels, as well as an excellent track record in producing highly employable graduates who are able to immediately contribute to industry upon graduation.

UTP - HAX National Hacking Competition 2014

2014 - 1st Runner Up

2014 - 4th Place

Big App Challenge 1.0

2014 - 1st Runner Up


International Invention, Innovation & Technology Exhibition (ITEX)

2014 - 1 Gold Award for the Invention, Innovation and Technology category

2014 - 1 Bronze Award for the Invention, Innovation and Technology category
2013 - 2 Silver Medals for the Invention, Innovation and Technology category
2013 - 2 Gold medals for the innovator category



Makeweekend Robotics Challenge 2013

2013 - Winner of Water Drone Competition
2013 - Winner of Awesomeness Challenge



Asia Pacific ICT Awards (APICTA) Malaysia
(Multimedia Development Corporation)

2013 - Top Award for 'Best of Tertiary Student Project'

2012 - Top Award for 'Best of Tertiary Student Project'
2011 - Winner of ‘Special Jury Award’ by the Prime Minister
2011 - Top Award for 'Best of Tertiary Student Project'
2011 - 2 Merit Awards for 'Best of Tertiary Student Project'
2010 - Top Award for 'Best of Tertiary Student Project'
2008 - Top Award for 'Best of e-Inclusion & e-Community'
2005 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Top Award for 'Best of Education & Training'
2004 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Merit Award for 'Best of Research & Development'
2003 - Merit Award for 'Best of Research & Development'
2002 - Merit Award for 'Best of Smart Learning Applications'
2001 - Merit Award for 'Best of Smart Learning Applications'
2000 - Merit Award for 'Best of Smart Learning Applications'
2000 - Top Award for 'Best of Student Projects'
1999 - Merit Award for 'Best of Student Projects'



International Asia Pacific ICT Awards (APICTA)

2012 - Merit Award for 'Best of Tertiary Student Project'
2011 - Merit Award for 'Best of Tertiary Student Project'
2010 - Merit Award for 'Best of Tertiary Student Project'
2004 - Merit Award for 'Best of Education & Training'
2004 - Merit Award for 'Best of Applications & Infrastructure Tools'



CIMA Global Business Challenge Malaysia

2014 - 1st Runner-up



CME Global Trading Challenge

2014 - 4th Place



NAPEI Awards
(National Association of Private Education Institutions, Malaysia)

2011 - Award for Educational Excellence
2007 - Award for Educational Excellence
2004 - Award for Educational Excellence



Microsoft Imagine Cup (Microsoft Inc.)

2012 - Winner of Microsoft Imagine Cup (Malaysia)
2012 - Top Award for ‘MDeC Special Innovation’
2011 - Winner of Microsoft Imagine Cup (Malaysia)
2011 - 1st Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - 2nd Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - Top Award for ‘MDeC Special Innovation’
2011 - Top Award for ‘Presentation Superstars’
2010 - Winner of Microsoft Imagine Cup (Malaysia)
2010 - Top 6 finalists at World Championship in Poland
2010 - Top Award for 'Best Presentation Team'
2010 - Top Award for 'Best Implementation of Multipoint'
2004 - 3rd Prize Award for 'System Government Elections Software'



Malaysia Cybersecurity Awards (Cybersecurity Malaysia)

2013 - Award for 'Information Security Training Provider of the Year'
2012 - Award for 'Information Security Training Provider of the Year'
2009 - Award for 'Information Security Training Provider of the Year'



Industry Excellence Awards by Ministry of International Trade & Industry

2011 - Winner of Prime Minister’s Industry Excellence Award

2011 - Winner of ‘Special Jury Award’ by the Prime Minister



Materials Lecture Competition (MLC)

2014 - Second Prize



Schneider Electric's 'Go Green in the City' Competition

2015 - 1st Runner-up

2014 - 1st Runner-up



Pathfinder Robot Competition

2015 - 1st Runner-up

2015 - Creativity Award



Ministry of Higher Education Malaysia Awards

2008 - Top Award for 'Best Website Design'



Ministry of Education Excellence Awards
(Ministry of Education, Malaysia)

2003 - Award of Excellence in Research & Development
2003 - Award of Excellence for Development of Overseas Centers



Prime Minister's Golden Hands Award
(Ministry of Works, Malaysia)

2004 - Top Award in Network and PC Maintenance category



PIKOM - Computimes ICT Awards
(Association of Computer Industry in Malaysia)

2005 - Product of the Year Award for 'URL Checker'
2004 - Product of the Year Award for 'Screenshield Suite'



DEBATE COMPETITION 2011
(Ministry of Higher Education Malaysia)

2011 - Champion of HEP- IPTS Debate Competition 2011



Deloitte Inter-University Tax Competition 2011

2011 - Merit Award



Game Design Challenge 2011
(GameCareerGuide.com)

2011 - Best Entry ‘Game Design Challenge: One Button Challenge’
2011 - Best Entry ‘Game Design Challenge: Think Of the Children’



BOSCH Power Tools Asia Cordless Race 2011
2011 - Consolation Prize



ITEX 2009 Awards - Won by APU Graduates
(International Invention, Innovation & Technology Exhibition)

2009 - Gold Award for 'Best Invention - SmartSurface'
2009 - Special Award for Corporate Invention



Stanford University’s Global Innovation Tournament 2009
2009 - Winner for Global Innovation Tournament Global Challenge



1Malaysia Innovation Tournament (1MIT) 2010

2010 - Winner for 'Best Animated Award'
2010 - Winner for 'Most Scariest Video Award'


Hack In The Box (HITB) International Competition 2010
2010 - 2nd Prize for 'Weapon of Mass Destruction'



Malaysia Frost & Sullivan Technology Innovation Award 2010
(Won by APU Graduates)
2010 - Award for 'Emerging Human Computer Interface Technologies'



World University Debates Championship 2010
2010 - Runner-up in the Grand Final



MSC Malaysia Creative Industry Awards 2009
(Games Category - Student)

2009 - Award for 'Best Game Design'
2009 - Award for 'Best Technical'



Asian Innovation Awards
(Far Eastern Economic Review, Singapore)

2004 - Only Malaysian Finalist



DKSH-CSSC Award

2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)
1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



e-Genting Bug Hunt

2014 - First Prize

2014 - Second Prize

2014 - Third Prize



e-Genting Programming Competition
(R&D Division, e-Genting)

2014 - Merit Award for 'Software Program Design and Development'

2014 - Merit Award for 'Software Program Design and Development'

2006 - First Prize for 'Software Program Design and Development'
2004 - First Prize for 'Software Program Design and Development'
2003 - First Prize for 'Software Program Design and Development'
2002 - Merit Award for 'Software Program Design and Development'



HSBC Young IT Entrepreneur Awards
(Hong Kong Bank)

2004 - Gold Award for 'Universal Wireless Charging' solution
2004 - Judges Award for 'Security Transmitter & Detector' device
2002 - Silver Award for 'Business Edutainment Access Medium'

MSC-IHL Business Plan Competition
(Institutions of Higher Learning Business Plan Competition by Multimedia Development Corporation)

2012 - Merit prize for Business Idea Category
2005 - Grand prize for Business Idea Category
2005 - Merit prize for Business Plan Category



DKSH-CSSC Award
2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)

1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



Asia Student .NET Awards (Microsoft Inc.)

2003 - 3rd Prize Award for 'Automobile Manufacture Service' software application
2003 - 5th Prize Award for 'i-Mall' software application



Forum Nokia Mobile Challenge Java Competition
(Nokia Inc.)

2002 - Top 3 winners worldwide for a Java-based e-mail client application for Nokia devices using J2ME (Java 2 Micro Edition)



Dare to be Digital Programming Competition
(British Council / University of Abertay, Dundee)

2003 - 1st Prize Award for a Multiplayer Online Game
2003 - 3rd Prize Award for a Role Playing Strategy Game



Business Excellence Award 2006
(Malaysia Canada Business Council)

2006 - Bronze award for Industry Excellence for Education

Sijil Pelajaran Malaysia (SPM)

【10A+】 100% Scholarship
【9A's】 50% Scholarship
【8A's】 40% Scholarship
【7A's】 30% Scholarship
【6A's】 20% Scholarship
【4-5A's】 10% Scholarship

10% above

Sijil Pelajaran Malaysia (SPM)

Unified Examination Certificate (UEC)

【12 points & below in 6 subjects】
50% Scholarship

【13 - 15 points & below in 6 subjects】
35% Scholarship

【16 - 20 points & below in 6 subjects】
20% Scholarship

20% above

Unified Examination Certificate (UEC)

O-Levels

【9 A's】 30% Scholarship
【8 A's】 20% Scholarship
【7 A's】 10% Scholarship

10% above

O-Levels

A-Levels

【AAA】 50% Scholarship
【AAB】 35% Scholarship
【ABB】 20% Scholarship

20% above

A-Levels

Sijil Tinggi Persekolahan Malaysia (STPM)

【3.7 and above in 3 subjects】
50% Scholarship

【3.4 in 3 subjects】
35 % Scholarship

【3.0 in 3 subjects】
20% Scholarship

20% above

Sijil Tinggi Persekolahan Malaysia (STPM)

International Baccalaureate (IB)

【37 points】 30% Scholarship
【26-36 points】 20% Scholarship

20% above

International Baccalaureate (IB)

Sportsman Scholarships

【National Player】 40% Scholarship
【State Player】 25% Scholarship

25% above

Sportsman Scholarships

East Malaysia Community Scholarships

【SPM, STPM & UEC Qualifications from schools in Sabah and Sarawak】
15% Scholarship

15% Scholarship

East Malaysia Community Scholarships

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