BA (HONS) VFX: VISUAL EFFECTS AND CONCEPT DESIGN
3 years
Kuala Lumpur
RM 68,000
Degree
Full Time
Sep, Nov
College-Logo

 

 

Entry Requirements:
Entry into the Programme will be via one of the following routes:
 
 
Route 1: Entry to Year 1
  • Successful completion of STPM with 2 full passes or equivalent with minimum CGPA of 2.0 and completion of SPM or equivalent; or,
  • Successful completion of A-Level with at least a pass in 2 subjects and successful completion of O-Level or equivalent; or
  • Recognised Matriculation or foundation with CGPA 2.0; or
  • A qualification that APIIT accepts as equivalent to the above.
All students must demonstrate that they have met the equivalent of IELTS 6.5 either through formal English language assessment or through success in prior study at “A” level or equivalent in English.
 
Route 2: Entry to year 2
  • Successful completion of the relevant APIIT Diploma, or
  • Successful completion of study in another recognized institution with academic credits equivalent to Year 1 of an honours degree in relevant subjects
All applicants will be individually assessed via a portfolio, interview including drawing.
 
 
Programme at a glance
The VFX award is for applicants looking for a career in the film, post-production or games industries - although some graduates may move onto positions within architectural visualisation, re-touching/ advertising agencies or postgraduate study. VFX is predominantly about ideas and concept generation for film or games, covering characters, vehicles, products, clothing, sets and environments - ultimately taking those ideas through to finished concept artwork or 3D models.
More than ever, the film and games industries need tangible, exciting plots/scenarios with characters, environments and props to match them. Students develop ideas sometimes as 2D artwork concepts, complemented by accurate 3D digital modelling, coupled with green screen/compositing techniques. Design methodology, concept origination, speculative design, visualization skills, life drawing, physical sketch and facsimile modelling provide traditional design skills.
 
Students also enjoy input from a number of practising industry professionals who are currently working on feature films and from UK companies such as Aardman Animation.
Project work is undertaken individually or as part of a team. Students are encouraged to attend a number of industry conferences in Year 2, a crucial recruitment event for the major film, postproduction and games houses.
Our research and consultancy staff have good (and expanding) industrial links. Where possible they call on their research or commercial work to inform and shape the curriculum, resulting in more industry savvy graduates.
We encourage students to participate in commercial internship opportunities with Cinesite and RTT. 
 
 
 
Programme outline
Topics you will experience include:
 
 
Year 1
  • Digital Presentation 1 I
  • Digital Presentation 1 II
  • Digital Pipeline 1 I
  • Digital Pipeline 1 II
  • Cinema: Film Analysis
  • Introduction to VFX: Visual Effects & Concept Design I
  • Introduction to VFX: Visual Effects & Concept Design II
  • Digital Compositing for Film
  • Introduction to Graphic Design
 
 
Year 2
  • Future Lifestyles I
  • Future Lifestyles II
  • Digital Pipeline 2 I
  • Digital Pipeline 2 II
  • Digital Presentation 2 I
  • Digital Presentation 2 II
  • Set Design I
  • Set Design II
  • Creativity for Sound & Moving Image I
  • Creativity for Sound & Moving Image II
 
 
Year 3
  • Negotiated Programme of Study Part A
  • Negotiated Programme of Study Part B
  • Team Production Project I
  • Team Production Project II
  • Design Project Report
  • Advanced 3D Modelling and Animation
 
In addition to the above, all students are also required to successfully complete four (4) General Studies modules as stipulated by the Malaysian Qualifications Agency, as well as fulfill credit requirements for Co- Curricular Activities.
 
 
Teaching and Learning
The broad emphasis of the teaching and learning strategy is on exploring creativity and practice through research, theory and studio projects. A variety of methods are used to assess students’ learning and progression, as outlined below, but they are all designed to reinforce the strategy of integrating the intellectual and experiential processes of learning in a creative environment.
The Core Modules will often be based on a brief set by the award or module leader or an external agency or company. With heavy reliance upon external, part time staff to deliver key skills, these staff often bring a great deal of `industry knowledge / work practice’ with them.
Commonly there will be a starting point - a brief, a project introduction, or specified area of investigation - set against the intended outcomes detailed in the module descriptor and activities that promote relevant learning and facilitate assessment of those outcomes – with a common end point, usually in the form of an individual or group presentation of work for assessment. In this kind of learning model the focus is on the research processes, creativity and problem solving that the students follow to satisfy the requirements of the module.
Staff : Student contact will often fall into several distinct categories, namely studio based contact, where either 1:1 or group tutorials will takes place, often focused upon an individual or team approach to specific assignments. The purpose of these slots is to both direct and appraise ideas, towards a goal that satisfies the assignment deliverables.
Technically based modules will often involve self-directed study (via online media), complemented by staff and technician demonstrations. Often with software biased modules, staff will direct students to a potential method for resolving problems, with students expected to refine those techniques and explore alternative solutions. With most software based modules, there is rarely any one, single, correct solution ‘ so investigative work is encouraged.
 
 
Project supervision
Project supervision usually takes place when there are TEAMS of students engaged on a specific task / assignment and will take place with staff on a weekly basis to plan, discuss, and monitor progress. These meetings often involve the demonstration of progress and discussions over such, technical issues, group dynamics.
 
 
Supervised time in studio/workshop
Generally, outside of designated, timetabled slots, VFX students are not supervised within computer labs / workshops. Staff may be working within the same lab, and where possible may assist students, provided there is time to do so.
 
 
Assessment
The Learning Outcomes detailed above form the structure around which the assessment of modules is built. The University has designated 8 generic Learning Outcomes for all undergraduate awards and allowed for up to two further to be specified for each award. For the VFX award, as with other awards from the field of Art and Design two award specific outcomes are included: Visual Analysis and Working with Others. The award team see this as a significant additional marker of highly significant transferable skills that employers inside and outside the Design Industry and other Creative Industries look for when recruiting graduates (this information has been gleaned from discussions with industry practitioners we are linked to as a team).
Assessment of Level Outcomes is organised across the award so that each of the Outcomes can be tested at least once within the Core modules at Year 1, 2 and 3 Module grades are achieved through formative and summative assessment strategies, which uses a variety of modes that are designed to be exploratory and experiential and to reflect the process of accumulating the ranges of knowledge, skills and understanding through the award. The integrated approach to teaching outlined above favours a continuous process of assessment, as opposed to exam based assessment, the award team is confident that these outcomes are tested more effectively overall through the range of coursework and presentation tasks set through the award. Formative and summative assessment of the learning outcomes identified for this award is an effective method, as long as the processes of tutor feedback and student self-evaluation are well supported.
Most modules carry single assessment tasks/ activities, based on the submission of coursework, the nature of which is determined by the project/s or assignment/s set within the module, which are documented within the Module Descriptor and Blackboard VLE area.
 
 
Graduate Employment
With a high degree of very transferable skills, VFX graduates are equipped to look beyond immediate employment within film or games industries, for example architectural visualisation, web media, advertising, media, teaching etc.
 
 

Asia Pacific University (APU)

Technology Park Malaysia, Bukit Jalil, Kuala Lumpur 57000, Malaysia

+603 8996 1000

http://www.apu.edu.my/

The Asia Pacific University of Technology & Innovation (APU) is amongst Malaysia’s Premier Private Universities, and is where a unique fusion of technology, innovation and creativity works effectively towards preparing graduates for significant roles in business and society globally.

APU has earned an enviable reputation as an award-winning University through its achievements in winning a host of prestigious awards at national and international levels, as well as an excellent track record in producing highly employable graduates who are able to immediately contribute to industry upon graduation.

UTP - HAX National Hacking Competition 2014

2014 - 1st Runner Up

2014 - 4th Place

Big App Challenge 1.0

2014 - 1st Runner Up


International Invention, Innovation & Technology Exhibition (ITEX)

2014 - 1 Gold Award for the Invention, Innovation and Technology category

2014 - 1 Bronze Award for the Invention, Innovation and Technology category
2013 - 2 Silver Medals for the Invention, Innovation and Technology category
2013 - 2 Gold medals for the innovator category



Makeweekend Robotics Challenge 2013

2013 - Winner of Water Drone Competition
2013 - Winner of Awesomeness Challenge



Asia Pacific ICT Awards (APICTA) Malaysia
(Multimedia Development Corporation)

2013 - Top Award for 'Best of Tertiary Student Project'

2012 - Top Award for 'Best of Tertiary Student Project'
2011 - Winner of ‘Special Jury Award’ by the Prime Minister
2011 - Top Award for 'Best of Tertiary Student Project'
2011 - 2 Merit Awards for 'Best of Tertiary Student Project'
2010 - Top Award for 'Best of Tertiary Student Project'
2008 - Top Award for 'Best of e-Inclusion & e-Community'
2005 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Top Award for 'Best of Education & Training'
2004 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Merit Award for 'Best of Research & Development'
2003 - Merit Award for 'Best of Research & Development'
2002 - Merit Award for 'Best of Smart Learning Applications'
2001 - Merit Award for 'Best of Smart Learning Applications'
2000 - Merit Award for 'Best of Smart Learning Applications'
2000 - Top Award for 'Best of Student Projects'
1999 - Merit Award for 'Best of Student Projects'



International Asia Pacific ICT Awards (APICTA)

2012 - Merit Award for 'Best of Tertiary Student Project'
2011 - Merit Award for 'Best of Tertiary Student Project'
2010 - Merit Award for 'Best of Tertiary Student Project'
2004 - Merit Award for 'Best of Education & Training'
2004 - Merit Award for 'Best of Applications & Infrastructure Tools'



CIMA Global Business Challenge Malaysia

2014 - 1st Runner-up



CME Global Trading Challenge

2014 - 4th Place



NAPEI Awards
(National Association of Private Education Institutions, Malaysia)

2011 - Award for Educational Excellence
2007 - Award for Educational Excellence
2004 - Award for Educational Excellence



Microsoft Imagine Cup (Microsoft Inc.)

2012 - Winner of Microsoft Imagine Cup (Malaysia)
2012 - Top Award for ‘MDeC Special Innovation’
2011 - Winner of Microsoft Imagine Cup (Malaysia)
2011 - 1st Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - 2nd Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - Top Award for ‘MDeC Special Innovation’
2011 - Top Award for ‘Presentation Superstars’
2010 - Winner of Microsoft Imagine Cup (Malaysia)
2010 - Top 6 finalists at World Championship in Poland
2010 - Top Award for 'Best Presentation Team'
2010 - Top Award for 'Best Implementation of Multipoint'
2004 - 3rd Prize Award for 'System Government Elections Software'



Malaysia Cybersecurity Awards (Cybersecurity Malaysia)

2013 - Award for 'Information Security Training Provider of the Year'
2012 - Award for 'Information Security Training Provider of the Year'
2009 - Award for 'Information Security Training Provider of the Year'



Industry Excellence Awards by Ministry of International Trade & Industry

2011 - Winner of Prime Minister’s Industry Excellence Award

2011 - Winner of ‘Special Jury Award’ by the Prime Minister



Materials Lecture Competition (MLC)

2014 - Second Prize



Schneider Electric's 'Go Green in the City' Competition

2015 - 1st Runner-up

2014 - 1st Runner-up



Pathfinder Robot Competition

2015 - 1st Runner-up

2015 - Creativity Award



Ministry of Higher Education Malaysia Awards

2008 - Top Award for 'Best Website Design'



Ministry of Education Excellence Awards
(Ministry of Education, Malaysia)

2003 - Award of Excellence in Research & Development
2003 - Award of Excellence for Development of Overseas Centers



Prime Minister's Golden Hands Award
(Ministry of Works, Malaysia)

2004 - Top Award in Network and PC Maintenance category



PIKOM - Computimes ICT Awards
(Association of Computer Industry in Malaysia)

2005 - Product of the Year Award for 'URL Checker'
2004 - Product of the Year Award for 'Screenshield Suite'



DEBATE COMPETITION 2011
(Ministry of Higher Education Malaysia)

2011 - Champion of HEP- IPTS Debate Competition 2011



Deloitte Inter-University Tax Competition 2011

2011 - Merit Award



Game Design Challenge 2011
(GameCareerGuide.com)

2011 - Best Entry ‘Game Design Challenge: One Button Challenge’
2011 - Best Entry ‘Game Design Challenge: Think Of the Children’



BOSCH Power Tools Asia Cordless Race 2011
2011 - Consolation Prize



ITEX 2009 Awards - Won by APU Graduates
(International Invention, Innovation & Technology Exhibition)

2009 - Gold Award for 'Best Invention - SmartSurface'
2009 - Special Award for Corporate Invention



Stanford University’s Global Innovation Tournament 2009
2009 - Winner for Global Innovation Tournament Global Challenge



1Malaysia Innovation Tournament (1MIT) 2010

2010 - Winner for 'Best Animated Award'
2010 - Winner for 'Most Scariest Video Award'


Hack In The Box (HITB) International Competition 2010
2010 - 2nd Prize for 'Weapon of Mass Destruction'



Malaysia Frost & Sullivan Technology Innovation Award 2010
(Won by APU Graduates)
2010 - Award for 'Emerging Human Computer Interface Technologies'



World University Debates Championship 2010
2010 - Runner-up in the Grand Final



MSC Malaysia Creative Industry Awards 2009
(Games Category - Student)

2009 - Award for 'Best Game Design'
2009 - Award for 'Best Technical'



Asian Innovation Awards
(Far Eastern Economic Review, Singapore)

2004 - Only Malaysian Finalist



DKSH-CSSC Award

2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)
1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



e-Genting Bug Hunt

2014 - First Prize

2014 - Second Prize

2014 - Third Prize



e-Genting Programming Competition
(R&D Division, e-Genting)

2014 - Merit Award for 'Software Program Design and Development'

2014 - Merit Award for 'Software Program Design and Development'

2006 - First Prize for 'Software Program Design and Development'
2004 - First Prize for 'Software Program Design and Development'
2003 - First Prize for 'Software Program Design and Development'
2002 - Merit Award for 'Software Program Design and Development'



HSBC Young IT Entrepreneur Awards
(Hong Kong Bank)

2004 - Gold Award for 'Universal Wireless Charging' solution
2004 - Judges Award for 'Security Transmitter & Detector' device
2002 - Silver Award for 'Business Edutainment Access Medium'

MSC-IHL Business Plan Competition
(Institutions of Higher Learning Business Plan Competition by Multimedia Development Corporation)

2012 - Merit prize for Business Idea Category
2005 - Grand prize for Business Idea Category
2005 - Merit prize for Business Plan Category



DKSH-CSSC Award
2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)

1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



Asia Student .NET Awards (Microsoft Inc.)

2003 - 3rd Prize Award for 'Automobile Manufacture Service' software application
2003 - 5th Prize Award for 'i-Mall' software application



Forum Nokia Mobile Challenge Java Competition
(Nokia Inc.)

2002 - Top 3 winners worldwide for a Java-based e-mail client application for Nokia devices using J2ME (Java 2 Micro Edition)



Dare to be Digital Programming Competition
(British Council / University of Abertay, Dundee)

2003 - 1st Prize Award for a Multiplayer Online Game
2003 - 3rd Prize Award for a Role Playing Strategy Game



Business Excellence Award 2006
(Malaysia Canada Business Council)

2006 - Bronze award for Industry Excellence for Education

Sijil Pelajaran Malaysia (SPM)

【10A+】 100% Scholarship
【9A's】 50% Scholarship
【8A's】 40% Scholarship
【7A's】 30% Scholarship
【6A's】 20% Scholarship
【4-5A's】 10% Scholarship

10% above

Sijil Pelajaran Malaysia (SPM)

Unified Examination Certificate (UEC)

【12 points & below in 6 subjects】
50% Scholarship

【13 - 15 points & below in 6 subjects】
35% Scholarship

【16 - 20 points & below in 6 subjects】
20% Scholarship

20% above

Unified Examination Certificate (UEC)

O-Levels

【9 A's】 30% Scholarship
【8 A's】 20% Scholarship
【7 A's】 10% Scholarship

10% above

O-Levels

A-Levels

【AAA】 50% Scholarship
【AAB】 35% Scholarship
【ABB】 20% Scholarship

20% above

A-Levels

Sijil Tinggi Persekolahan Malaysia (STPM)

【3.7 and above in 3 subjects】
50% Scholarship

【3.4 in 3 subjects】
35 % Scholarship

【3.0 in 3 subjects】
20% Scholarship

20% above

Sijil Tinggi Persekolahan Malaysia (STPM)

International Baccalaureate (IB)

【37 points】 30% Scholarship
【26-36 points】 20% Scholarship

20% above

International Baccalaureate (IB)

Sportsman Scholarships

【National Player】 40% Scholarship
【State Player】 25% Scholarship

25% above

Sportsman Scholarships

East Malaysia Community Scholarships

【SPM, STPM & UEC Qualifications from schools in Sabah and Sarawak】
15% Scholarship

15% Scholarship

East Malaysia Community Scholarships

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