BA (HONS) ANIMATION
3 years
Kuala Lumpur
RM 68,000
Degree
Full Time
Sep, Nov
College-Logo

 

Entry Requirements:
Entry into the Programme will be via one of the following routes:
 
 
Route 1: Entry to Year 1
  • Successful completion of STPM with 2 full passes or equivalent with minimum CGPA of 2.0 and completion of SPM or equivalent; or,
  • Successful completion of A-Level with at least a pass in 2 subjects and successful completion of O-Level or equivalent; or
  • Recognised Matriculation or foundation with CGPA 2.0; or
  • A qualification that APIIT accepts as equivalent to the above.
All students must demonstrate that they have met the equivalent of IELTS 6.5 either through formal English language assessment or through success in prior study at “A” level or equivalent in English.
 
 
Route 2: Entry to year 2
  • Successful completion of the relevant APIIT Diploma, or
  • Successful completion of study in another recognized institution with academic credits equivalent to Year 1 of an honours degree in relevant subjects
All applicants will be individually assessed via a portfolio, interview including drawing
 
 
Programme at a glance
This course aims to develop you as a creative animator. The animation route offers the opportunity to specialize in modeling, animation and composite-based applications in the creation of character film-making.
The course focuses on the many aspects of the fundament animation process and is supported by a series of specialist lecturers, demonstrations and seminars that introduce students to professional, design, and creative process.
Year 1 provides a structure for learning the major principles of animation. You will explore a range of techniques involving 2D and CG elements. Semester 2 builds on the principles of Animation with further development.
Year 2 involves the development of characters in greater depth. This includes enhancing audio dialogue and body gesture, an introduction to action integration, and advanced lighting and camera work for greater shot composition; as well as model making as a core module with a focus on set building. You will also have the option of studying experimental animation.
In Year 3 you will be expected to produce a series of short animations which display excellent performance-based animation. Emphasis is places on professional practice in preparation for graduation and greater employment prospects through animation.
 
 
Programme outline
Topics you will experience include:
 
 
Year 1
  • Animation Fundamentals I
  • Animation Fundamentals II
  • Animation Fundamentals III
  • Animation Fundamentals IV
  • Applied Timing I
  • Applied Timing II
  • Cinema Film Analysis
  • Sculpture for Animation
  • Introduction to Graphic Design
 
Year 2
  • Animation Debates
  • Audio, Sound and Score for Animation I
  • Audio, Sound and Score for Animation II
  • Character Animation Implementation I
  • Character Animation Implementation II
  • Film Shorts & Stings I
  • Film Shorts & Stings II
  • From Script to Screen
  • Creative Practice
 
Year 3
  • Animation Futures
  • Design Project Report
  • Final Major signature Projects I
  • Final Major signature Projects II
  • Final Major signature Projects III
  • Individual Animation Project I
  • Individual Animation Project II
 
In addition to the above, all students are also required to successfully complete four (4) General Studies modules as stipulated by the Malaysian Qualifications Agency, as well as fulfill credit requirements for Co- Curricular Activities.
 
 
Teaching and Learning
The emphasis throughout the Animation BA (Hons) award is on your ability to explore believable movement and performance in animation.
Integral to this is design research, theoretical understanding and studio projects all of which are designed to establish a cohesive strategy of contextual and experiential learning in a creative environment.
An equitable set of assessment procedures will be employed to gauge your learning and progression throughout each semester. You will be introduced to a focused range of teaching methods in animation principles, performance and production techniques - methods that you will employ across the programme to produce animation in a range of approaches.
This will be achieved through an understanding of how acting principles are applied to animation, in the observation of movement and the exploration of a characters’ motivations in overcoming conflicts of self, other and place in a theatrical, narrative performance. Building confidence in professional animation production.
Through each level you will engage in increasingly complex challenges encouraging your ability to articulate ideas in a professional manner.
Students then develop an independent learning strategy by reviewing and evaluating what they have produced, incorporating responses from your peers and tutors, and synthesizing that feedback before progressing to the next stage. 
The Core modules and some of the Studio-based modules will be based on a brief set by the award or module leader or an external agency or company. Commonly there will be a starting point - a brief, a project introduction, or specified area of investigation set against the intended outcomes detailed in the module descriptor and activities that promote relevant learning and facilitate assessment of those outcomes with a common end point, usually in the form of an individual or group presentation of work for assessment. In this kind of learning model the focus is on the creative and research process which students follow to satisfy the requirements of the module.
 
 
Assessment
The Learning Outcomes form the structure around which the assessment of modules is built. The University has designated 8 generic Learning Outcomes for all undergraduate awards and allowed for up to 2 further to be specified for each award. For Animation and Stop Motion & Puppet Making awards two award specific outcomes are included: Visual analysis and Working with Others. The award team see this as an essential aspect of your future employability within the field of animation, which is often completely team lead. Visual Analysis ensures there is a clear appreciation of potential audiences and production viability. Working with Others is built into at least 1 core module per Level with Level 6 having 3 modules containing this outcome and a clear remit to work with external clients as a response.
Coursework, carried out in response to assignments, project briefs or self initiated proposals and presented in forms appropriate to professional practice, allows students to demonstrate the acquisition of learning outcomes through a variety of strategies. Assessment of all 10 Level outcomes is built across the core delivery and is measured on at least one occasion at Levels 4, 5and 6.
As animation has 3 main phases of production the course assessment procedure will reflect distinct benchmarks of production through formal presentations of work at designated times during each semester.
This process engenders discipline in keeping to schedule and presenting work at fixed deadlines. This is essential in any broadcast medium and builds planning into all aspects of the coursework.
This forms the formative aspect of assessment in giving important academic feedback and gives the students opportunity to reflect on what further may be needed prior to final summative assessment at the end of the module where a single grade will be given for the work or components assigned to that module.
 
 
Graduate Employment
During your time on the Animation programmes you are encouraged to form industry contacts through working on collaborative projects, live client-based briefs, attending and participating at film and animation festivals and an active involvement with the Student Careers Centre.
Whilst on the programme you will be encouraged to produce work that is of a standard to be screened at international events allowing for exposure to the wider animation community and potential employers. The animation programmes are well represented at annual film and animation festivals and competitions, both
national and international.
Many of our recent UK graduates have gone onto be employed by international studios, notably: Aardman Feature Animation, Mackinnon and Saunders, Cosgrove Hall Films, Chapman Entertainment Studios, Ragdoll Productions, Oktober Animation, Cinesite, Double Negative, Rushes Post-production, ITV Studios and Cubic Motion. Others have gained work experience with Granada Studios, Barry Purves and other independent studios.
 
JPT/BPP(K)1000-600/WP134(42)(PA4259)09/19
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.
 

Asia Pacific University (APU)

Technology Park Malaysia, Bukit Jalil, Kuala Lumpur 57000, Malaysia

+603 8996 1000

http://www.apu.edu.my/

The Asia Pacific University of Technology & Innovation (APU) is amongst Malaysia’s Premier Private Universities, and is where a unique fusion of technology, innovation and creativity works effectively towards preparing graduates for significant roles in business and society globally.

APU has earned an enviable reputation as an award-winning University through its achievements in winning a host of prestigious awards at national and international levels, as well as an excellent track record in producing highly employable graduates who are able to immediately contribute to industry upon graduation.

UTP - HAX National Hacking Competition 2014

2014 - 1st Runner Up

2014 - 4th Place

Big App Challenge 1.0

2014 - 1st Runner Up


International Invention, Innovation & Technology Exhibition (ITEX)

2014 - 1 Gold Award for the Invention, Innovation and Technology category

2014 - 1 Bronze Award for the Invention, Innovation and Technology category
2013 - 2 Silver Medals for the Invention, Innovation and Technology category
2013 - 2 Gold medals for the innovator category



Makeweekend Robotics Challenge 2013

2013 - Winner of Water Drone Competition
2013 - Winner of Awesomeness Challenge



Asia Pacific ICT Awards (APICTA) Malaysia
(Multimedia Development Corporation)

2013 - Top Award for 'Best of Tertiary Student Project'

2012 - Top Award for 'Best of Tertiary Student Project'
2011 - Winner of ‘Special Jury Award’ by the Prime Minister
2011 - Top Award for 'Best of Tertiary Student Project'
2011 - 2 Merit Awards for 'Best of Tertiary Student Project'
2010 - Top Award for 'Best of Tertiary Student Project'
2008 - Top Award for 'Best of e-Inclusion & e-Community'
2005 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Top Award for 'Best of Education & Training'
2004 - Top Award for 'Best of Applications & Infrastructure Tools'
2004 - Merit Award for 'Best of Research & Development'
2003 - Merit Award for 'Best of Research & Development'
2002 - Merit Award for 'Best of Smart Learning Applications'
2001 - Merit Award for 'Best of Smart Learning Applications'
2000 - Merit Award for 'Best of Smart Learning Applications'
2000 - Top Award for 'Best of Student Projects'
1999 - Merit Award for 'Best of Student Projects'



International Asia Pacific ICT Awards (APICTA)

2012 - Merit Award for 'Best of Tertiary Student Project'
2011 - Merit Award for 'Best of Tertiary Student Project'
2010 - Merit Award for 'Best of Tertiary Student Project'
2004 - Merit Award for 'Best of Education & Training'
2004 - Merit Award for 'Best of Applications & Infrastructure Tools'



CIMA Global Business Challenge Malaysia

2014 - 1st Runner-up



CME Global Trading Challenge

2014 - 4th Place



NAPEI Awards
(National Association of Private Education Institutions, Malaysia)

2011 - Award for Educational Excellence
2007 - Award for Educational Excellence
2004 - Award for Educational Excellence



Microsoft Imagine Cup (Microsoft Inc.)

2012 - Winner of Microsoft Imagine Cup (Malaysia)
2012 - Top Award for ‘MDeC Special Innovation’
2011 - Winner of Microsoft Imagine Cup (Malaysia)
2011 - 1st Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - 2nd Runner-up of Microsoft Imagine Cup (Malaysia)
2011 - Top Award for ‘MDeC Special Innovation’
2011 - Top Award for ‘Presentation Superstars’
2010 - Winner of Microsoft Imagine Cup (Malaysia)
2010 - Top 6 finalists at World Championship in Poland
2010 - Top Award for 'Best Presentation Team'
2010 - Top Award for 'Best Implementation of Multipoint'
2004 - 3rd Prize Award for 'System Government Elections Software'



Malaysia Cybersecurity Awards (Cybersecurity Malaysia)

2013 - Award for 'Information Security Training Provider of the Year'
2012 - Award for 'Information Security Training Provider of the Year'
2009 - Award for 'Information Security Training Provider of the Year'



Industry Excellence Awards by Ministry of International Trade & Industry

2011 - Winner of Prime Minister’s Industry Excellence Award

2011 - Winner of ‘Special Jury Award’ by the Prime Minister



Materials Lecture Competition (MLC)

2014 - Second Prize



Schneider Electric's 'Go Green in the City' Competition

2015 - 1st Runner-up

2014 - 1st Runner-up



Pathfinder Robot Competition

2015 - 1st Runner-up

2015 - Creativity Award



Ministry of Higher Education Malaysia Awards

2008 - Top Award for 'Best Website Design'



Ministry of Education Excellence Awards
(Ministry of Education, Malaysia)

2003 - Award of Excellence in Research & Development
2003 - Award of Excellence for Development of Overseas Centers



Prime Minister's Golden Hands Award
(Ministry of Works, Malaysia)

2004 - Top Award in Network and PC Maintenance category



PIKOM - Computimes ICT Awards
(Association of Computer Industry in Malaysia)

2005 - Product of the Year Award for 'URL Checker'
2004 - Product of the Year Award for 'Screenshield Suite'



DEBATE COMPETITION 2011
(Ministry of Higher Education Malaysia)

2011 - Champion of HEP- IPTS Debate Competition 2011



Deloitte Inter-University Tax Competition 2011

2011 - Merit Award



Game Design Challenge 2011
(GameCareerGuide.com)

2011 - Best Entry ‘Game Design Challenge: One Button Challenge’
2011 - Best Entry ‘Game Design Challenge: Think Of the Children’



BOSCH Power Tools Asia Cordless Race 2011
2011 - Consolation Prize



ITEX 2009 Awards - Won by APU Graduates
(International Invention, Innovation & Technology Exhibition)

2009 - Gold Award for 'Best Invention - SmartSurface'
2009 - Special Award for Corporate Invention



Stanford University’s Global Innovation Tournament 2009
2009 - Winner for Global Innovation Tournament Global Challenge



1Malaysia Innovation Tournament (1MIT) 2010

2010 - Winner for 'Best Animated Award'
2010 - Winner for 'Most Scariest Video Award'


Hack In The Box (HITB) International Competition 2010
2010 - 2nd Prize for 'Weapon of Mass Destruction'



Malaysia Frost & Sullivan Technology Innovation Award 2010
(Won by APU Graduates)
2010 - Award for 'Emerging Human Computer Interface Technologies'



World University Debates Championship 2010
2010 - Runner-up in the Grand Final



MSC Malaysia Creative Industry Awards 2009
(Games Category - Student)

2009 - Award for 'Best Game Design'
2009 - Award for 'Best Technical'



Asian Innovation Awards
(Far Eastern Economic Review, Singapore)

2004 - Only Malaysian Finalist



DKSH-CSSC Award

2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)
1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



e-Genting Bug Hunt

2014 - First Prize

2014 - Second Prize

2014 - Third Prize



e-Genting Programming Competition
(R&D Division, e-Genting)

2014 - Merit Award for 'Software Program Design and Development'

2014 - Merit Award for 'Software Program Design and Development'

2006 - First Prize for 'Software Program Design and Development'
2004 - First Prize for 'Software Program Design and Development'
2003 - First Prize for 'Software Program Design and Development'
2002 - Merit Award for 'Software Program Design and Development'



HSBC Young IT Entrepreneur Awards
(Hong Kong Bank)

2004 - Gold Award for 'Universal Wireless Charging' solution
2004 - Judges Award for 'Security Transmitter & Detector' device
2002 - Silver Award for 'Business Edutainment Access Medium'

MSC-IHL Business Plan Competition
(Institutions of Higher Learning Business Plan Competition by Multimedia Development Corporation)

2012 - Merit prize for Business Idea Category
2005 - Grand prize for Business Idea Category
2005 - Merit prize for Business Plan Category



DKSH-CSSC Award
2006 - First Prize for DKSH-CSSC Media Challenge 2006



Enterprise 50 Award
(Accenture & SMI Devt Corp)

1998, 1999, 2000 - 3rd position in 2000 among top 50 Malaysian organisations



Asia Student .NET Awards (Microsoft Inc.)

2003 - 3rd Prize Award for 'Automobile Manufacture Service' software application
2003 - 5th Prize Award for 'i-Mall' software application



Forum Nokia Mobile Challenge Java Competition
(Nokia Inc.)

2002 - Top 3 winners worldwide for a Java-based e-mail client application for Nokia devices using J2ME (Java 2 Micro Edition)



Dare to be Digital Programming Competition
(British Council / University of Abertay, Dundee)

2003 - 1st Prize Award for a Multiplayer Online Game
2003 - 3rd Prize Award for a Role Playing Strategy Game



Business Excellence Award 2006
(Malaysia Canada Business Council)

2006 - Bronze award for Industry Excellence for Education

Sijil Pelajaran Malaysia (SPM)

【10A+】 100% Scholarship
【9A's】 50% Scholarship
【8A's】 40% Scholarship
【7A's】 30% Scholarship
【6A's】 20% Scholarship
【4-5A's】 10% Scholarship

10% above

Sijil Pelajaran Malaysia (SPM)

Unified Examination Certificate (UEC)

【12 points & below in 6 subjects】
50% Scholarship

【13 - 15 points & below in 6 subjects】
35% Scholarship

【16 - 20 points & below in 6 subjects】
20% Scholarship

20% above

Unified Examination Certificate (UEC)

O-Levels

【9 A's】 30% Scholarship
【8 A's】 20% Scholarship
【7 A's】 10% Scholarship

10% above

O-Levels

A-Levels

【AAA】 50% Scholarship
【AAB】 35% Scholarship
【ABB】 20% Scholarship

20% above

A-Levels

Sijil Tinggi Persekolahan Malaysia (STPM)

【3.7 and above in 3 subjects】
50% Scholarship

【3.4 in 3 subjects】
35 % Scholarship

【3.0 in 3 subjects】
20% Scholarship

20% above

Sijil Tinggi Persekolahan Malaysia (STPM)

International Baccalaureate (IB)

【37 points】 30% Scholarship
【26-36 points】 20% Scholarship

20% above

International Baccalaureate (IB)

Sportsman Scholarships

【National Player】 40% Scholarship
【State Player】 25% Scholarship

25% above

Sportsman Scholarships

East Malaysia Community Scholarships

【SPM, STPM & UEC Qualifications from schools in Sabah and Sarawak】
15% Scholarship

15% Scholarship

East Malaysia Community Scholarships

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